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Computer & Information Sciences

Affective Computing and Human-Computer Interactions

Curated Collections

The study and design of devices that can recognize and simulate humane effects as well as improve the way different people interact with different interfaces is inherently multidisciplinary and inclusive.

In the 25 years since Rosalind Picard’s paper on Affective Computing was published, this field of computer science has grown to include psychology, cognitive science, digital health, engineering, design, ergonomics, information science, education, media studies, and many more. This collection showcases a selection of the most recent publications in the field.

“If human social interplay cannot disregard emotional aspects, Human-Computer interactions need an affective dimension to create realistic and believable scenarios. The recent developments of robotics and AI software have led to new and challenging applications of Affective Computing and Human-Computer interactions, e.g. in computer-assisted technology, arts and entertainment, and human health. Moreover, dedicated affective mediation technologies can be effectively integrated into assistive tools to help disabled people in their daily experience.” Enzo Pasquale Scilingo, University of Pisa

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